BLIARGH | WOOLOO.ORG - Opportunities for Artists
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Last login:
Jan. 26, 2009
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Matt Daly
b.3 August, 1984
UNITED STATES
krtu.inlimbo@gmail.com
boogaloogames.net/bliargh
STATEMENT
Experience, and the memory of it, is becoming increasingly externalized. The cycle of experience, retention, and reflection is packed and parceled for parts known well enough. It’s rapidly transported into peripheral vessels: the SS Cardioid, the HMS Handycam, Starship Blackberry. It is tagged and it is labeled, indexed and sorted, the exactitude of a straight razor. The automata take care of the bits that our minds need no longer hold so tightly onto. And it’s only in some cases that the execution of the toggle, the push of the button still predicates the externalization of memory into our little apparatuses. As the mind is relieved of the agency of remembering, we’re becoming increasingly unable to forget.
EDUCATION
2002 - 2006
Bachelors of Arts Communications (new media minor)
Trinity University
San Antonio, TX
2006 - 2008
MFA New Media
Transart Institute, Donau Universität Krems
Linz, Austria
SOLO EXHIBITIONS
Blended Reality Showcase w/ Frogg Marlowe
Medium: Live Music Performance, Experimental Virtual Reality Broadcast
Limelight, San Antonio TX, Dec. 2006

Gif Exhibition First Friday
Lonestar Art Gallery, Southtown
Medium: Animation
Saturday, First Friday, Sep 2007
POSITIONS
2005 - 2006
Editing & PR
Reata Advertising
All kinds of multimedia creation
2006 - 2008
Cofounder, CCO, etc.
Metaversatility, inc.
Virtual World Development (http://www.metaversatility.com) Metaversatility is a virtual world development company that fosters community, entertainment, education and commerce in on-line spaces. From transnational corporations and broadcast media to nonprofit agencies and educational institutions, we have put our communication and technology skills to work on behalf of a diverse range of visionary organizations.
RECOGNITIONS
2008
Speaker
Game Developer's Conference, San Francisco
Beyond Ads: Building a Brand in a Virtual World
2008
Speaker
Interactive Content Exchange Conference 2008, Toronto
WORLDS @ PLAY
2005
Trinity University Dean's List
2005
The Blanchard Award for Excellence in the Field of Communications
Trinity University
San Antonio, TX
PROJECTS
2004
Wizards Vs. Engineers: The Rumble in the Proverbial Jungle
Games Research - San Antonio
Comparison of engagement in games
2005
19th Century Conveyer Belts
Media Research  - San Antonio
A collection of treatments on the works of Marshall McLuhan, Media Ownership, Post-Modern Journalism, the .Com Boom/Implosion, and Design Aesthetics
2006
Ethyria
Game Development - San Antonio
3D Real-Time Strategy, Card-Based computer game. In the Ophiuchus galaxy, 3 factions wage war over the remains of a once great empire, rich in the life-blood of the civilized universe: Ethyrium.
2005
KRTU Focus on the Arts
Radio Journalism - San Antonio
Reports on art events in San Antonio packaged as pieces of local jazz radio station KRTU FM 91.7
2006
Somna: The Digital Somnambulists
Feature Film - San Antonio, Azeroth, & Darwinia
Being a multi-format film about fragmented identity in the digital era. Rotoscoping, Live-Action Footage, and Machinima come together in this 30 min. short, telling the story of an individual whose reality becomes heavily jilted and confused, as he passes from what is ostensibly reality, dream, and virtual reality almost seamlessly, a different avatar or identity in each realm.
2007
Blended Reality Exhibition: Perspectives From Central TX
Interactive, Photography - San Antonio, TX; Second Life
What form does art take in the virtual world, then? And how does it take advantage of this ad hoc, experimental realm of expression? A blended reality event is predicated on the fusion of reality and virtual reality. While the exhibition receives its corporeal audience, avatars from around the world file (and fly) into the virtual shard of the show. Video of the physical event will be streamed into the virtual event, and vice versa. All that separates the two spaces is an increasingly thin screen...
2006
Done With Ephemera
Interactive - Various
Virtual exhibition, space where, utilizing the Half-Life 2 Source game engine, works of art can be showcased, and where acts of constructive subversion can occur with purpose
2007
Done With Redundancy
Interactive, Music - Various
Continuation of "Done With Ephemera," with particular focus on the mediation of the live music experience within 3D copresent virtual environments.
2007
Televinylcommunicatorium
Fabricated Histories - Linz, Austria
Creation of impossible technology within the guise of legitimate historical record. Presented to the Transart Institute faculty & students in July 2007. Created alongside Laura Bardier (Uruguay) & Catherine Matos Olivo (Puerto Rico) http://www.flickr.com/photos/12252125@N06/1414894495/sizes/o/in/set-72157601939217445/
GROUP EXHIBITIONS
Trajectories: Transart Institute Student Exhibition
Medium: Video
Wooloo Gallery, Berlin, Feb 2008

Trajectories: Transart Institute Student Exhibition
Medium: Video
Chelsea Gallery Space, NYC, Feb 2008

Perspectives From South Texas
Lonestar Art Gallery, Southtown, San Antonio, TX
Medium: Photography
Second Saturday, May 2007
PUBLICATIONS
Forked paths Fork
Master's Thesis (IN-PROGRESS)
Department für Interaktive Medien und Bildungstechnologien; Transart Institute (Donau Universität Krems
SKILLS
Film & Digital Non-linear Video Editing
(Premiere, Final Cut, After-Effects)

Photomanipulation & Graphic Design
(Adobe Creative Suite)

Audio Engineering
(Vegas, Soundforge, Reason)

3D Modelling (Cursory Knowledge)
(Autodesk 3D Studio Max, Maya)

Game Design & Virtual World Design
(Practical implementation managing large-scale projects for clients including Toyota/Scion, EMI/CMG Music Intl., University of Southern California Annenberg School)

Photography, Radio, Web Design, Film, Writing, Speaking
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